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	<title>permadi.com &#187; Mac</title>
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	<link>http://www.permadi.com/blog</link>
	<description>development, web, and programming stuff</description>
	<lastBuildDate>Thu, 02 Feb 2012 09:00:31 +0000</lastBuildDate>
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		<item>
		<title>iOS Free App: Make Funny Faces With FaceBlimp</title>
		<link>http://www.permadi.com/blog/2012/01/ios-free-app-make-funny-faces-with-faceblimp/</link>
		<comments>http://www.permadi.com/blog/2012/01/ios-free-app-make-funny-faces-with-faceblimp/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 06:45:24 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[computer]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=4608</guid>
		<description><![CDATA[FaceBlimp on iTunes store for iPhone, iPad and iPod Touch (requires iOS 5 or newer). Just releases this app that utilizes iOS 5&#8242;s new face detection capability. The app detects the eyes and mouth in the picture them animates them. Apply glasses and mustache to the face using easy to use interface. Save the photo [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2012/01/ios-free-app-make-funny-faces-with-faceblimp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iOS: Using UIWebView to Create Help Screen For Your App</title>
		<link>http://www.permadi.com/blog/2012/01/ios-using-uiwebview-to-create-help-screen-for-your-app/</link>
		<comments>http://www.permadi.com/blog/2012/01/ios-using-uiwebview-to-create-help-screen-for-your-app/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 05:59:14 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[HTML]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[objective c]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=4559</guid>
		<description><![CDATA[Using UIWebView is an efficient way to make an About screen, Help screen, or other sort of hard to layout. Consider how easy it is to lay out your &#8216;page&#8217; in html, instead of having to build it using Interface Builder. You can even use JavaScript and add interactivity if you want. You can even [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2012/01/ios-using-uiwebview-to-create-help-screen-for-your-app/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iOS/XCode: How To Disable Automatic Reference Counting</title>
		<link>http://www.permadi.com/blog/2011/12/iosxcode-how-to-disable-automatic-reference-counting/</link>
		<comments>http://www.permadi.com/blog/2011/12/iosxcode-how-to-disable-automatic-reference-counting/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 06:49:37 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[objective c]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[xCode]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=4566</guid>
		<description><![CDATA[ARC is a good idea; however it may cause issues when using old libraries or if you have some code which use it and some which don&#8217;t. You might also accidentally clicked on it when creating the project and decide, no, I don&#8217;t really want it. ARC is not a bad idea, but it will [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2011/12/iosxcode-how-to-disable-automatic-reference-counting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Face Detection in iOS 5 SDK</title>
		<link>http://www.permadi.com/blog/2011/12/facial-recognition-in-ios-5/</link>
		<comments>http://www.permadi.com/blog/2011/12/facial-recognition-in-ios-5/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 07:21:31 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[xCode]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=4441</guid>
		<description><![CDATA[iOS 5 introduces something interesting, which is some sort of Facial Detection capability. Right now it only detects the position of eyes and mouth but expect it to have more in future iOS versions. First, the requirements: Compile with iOS SDK version 5 or later You need to include CoreImage.framework into your project. Your build [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2011/12/facial-recognition-in-ios-5/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Freeware To Transfer Photos From iPhone/iPod Touch To Mac</title>
		<link>http://www.permadi.com/blog/2011/07/freeware-to-transfer-photos-from-iphoneipod-touch-to-mac/</link>
		<comments>http://www.permadi.com/blog/2011/07/freeware-to-transfer-photos-from-iphoneipod-touch-to-mac/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 05:41:34 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=3977</guid>
		<description><![CDATA[iPhone Photo Transfer This freeware named can be downloaded from http://www.macupdate.com/app/mac/36028/iphone-photo-transfer.  Despite the name, it works on iPod touch as well.  You&#8217;ll on the page saying the product has been discontinued, so get it while you can.  The interface is polished and the interface is intuitive.   It&#8217;s the best one I found so far. iPhoto [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2011/07/freeware-to-transfer-photos-from-iphoneipod-touch-to-mac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Puzzle 8 App For The iPhone and iPad</title>
		<link>http://www.permadi.com/blog/2011/07/puzzle-8-app-for-the-iphone-and-ipad/</link>
		<comments>http://www.permadi.com/blog/2011/07/puzzle-8-app-for-the-iphone-and-ipad/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 01:18:29 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=3815</guid>
		<description><![CDATA[Have some free-time? Interested in AI programming? Then why not download one of our iPhone and iPad apps. Free for a limited time &#8212; click here. Don&#8217;t have an iPhone or iPad? Play the Java applet here. Background The puzzle 8 &#8211; also known as the sliding-block puzzle or tile-puzzle - is one of the [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2011/07/puzzle-8-app-for-the-iphone-and-ipad/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dashcode Invader: Using Dashcode To Create A Game &#8211; Part 2</title>
		<link>http://www.permadi.com/blog/2010/03/dashcode-invader-using-dashcode-to-create-a-game-part-2/</link>
		<comments>http://www.permadi.com/blog/2010/03/dashcode-invader-using-dashcode-to-create-a-game-part-2/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 06:45:27 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[HTML]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[dashcode]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[web programming]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=1199</guid>
		<description><![CDATA[Continuing from: http://permadi.com/blog/2009/05/dashcode-invader-using-dashcode-to-create-a-game/ Base class for the objects in the game. Let&#8217;s consider what objects will be in our game. I can think of three-types: Player ship Enemy ship Bullet These objects have in commons these charateristics: They all have positions. They all can move (needs speed variable). Let&#8217;s call the base class GameObject from [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2010/03/dashcode-invader-using-dashcode-to-create-a-game-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cocos2d for iPhone: Color Depth and Memory Optimizations</title>
		<link>http://www.permadi.com/blog/2010/03/cocos2d-color-depth-and-memory-optimizations/</link>
		<comments>http://www.permadi.com/blog/2010/03/cocos2d-color-depth-and-memory-optimizations/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 08:35:12 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[objective c]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=1794</guid>
		<description><![CDATA[One of the challenges faced when developing applicationf for the iPhone and iPad is the memory limitation.  These devices understandably have much less memory than a computer, so careful memory consumption is essential. cocos2d version introduces several improvements, and one of them is the ability to select the color-depth for sprites.  This is a good [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2010/03/cocos2d-color-depth-and-memory-optimizations/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cocos2d for iPhone Compiling Hint</title>
		<link>http://www.permadi.com/blog/2010/03/cocos2d-compiling-hint/</link>
		<comments>http://www.permadi.com/blog/2010/03/cocos2d-compiling-hint/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 07:39:34 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[objective c]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=1816</guid>
		<description><![CDATA[If you are getting this kind of error when compiling with Cocos2d for iPhone, then see the solution below. Line Location Tool:0: collect2: ld returned 1 exit status Line Location Tool:0: symbol(s) not found Line Location Tool:0: -[Texture2D(PVRTC) initWithPVRTCData:level:bpp:hasAlpha:length:] in Texture2D.o Line Location Tool:0: -[Texture2D initWithData:pixelFormat:pixelsWide:pixelsHigh:contentSize:] in Texture2D.o Line Location Tool:0: -[EAGLView _createSurface] in EAGLView.o [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2010/03/cocos2d-compiling-hint/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cocos2d for iPhone: Migrating 0.71 to 0.73</title>
		<link>http://www.permadi.com/blog/2010/03/cocos2d-for-iphone-migrating-0-71-to-0-73/</link>
		<comments>http://www.permadi.com/blog/2010/03/cocos2d-for-iphone-migrating-0-71-to-0-73/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 06:57:13 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[objective c]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=1840</guid>
		<description><![CDATA[Here are some issues that may happen when upgrading from Cocos2d version 0.71 to 073 (make sure to back-up your project before making changes as these are based on experience and may not work for you): The screen might turn blank (depending on how you configure your application). Possible solution: Remove MainWindow.xib from the project. [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2010/03/cocos2d-for-iphone-migrating-0-71-to-0-73/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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