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	<title>permadi.com &#187; xCode</title>
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	<link>http://www.permadi.com/blog</link>
	<description>development, web, and programming stuff</description>
	<lastBuildDate>Thu, 02 Feb 2012 09:00:31 +0000</lastBuildDate>
	<language>en</language>
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			<item>
		<title>iOS: Using UIWebView to Create Help Screen For Your App</title>
		<link>http://www.permadi.com/blog/2012/01/ios-using-uiwebview-to-create-help-screen-for-your-app/</link>
		<comments>http://www.permadi.com/blog/2012/01/ios-using-uiwebview-to-create-help-screen-for-your-app/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 05:59:14 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[HTML]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[objective c]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=4559</guid>
		<description><![CDATA[Using UIWebView is an efficient way to make an About screen, Help screen, or other sort of hard to layout. Consider how easy it is to lay out your &#8216;page&#8217; in html, instead of having to build it using Interface Builder. You can even use JavaScript and add interactivity if you want. You can even [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2012/01/ios-using-uiwebview-to-create-help-screen-for-your-app/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Cocos2d Programming Book Released</title>
		<link>http://www.permadi.com/blog/2011/01/new-cocos2d-programming-book-released/</link>
		<comments>http://www.permadi.com/blog/2011/01/new-cocos2d-programming-book-released/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 04:36:12 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=3113</guid>
		<description><![CDATA[Packt Publishing has notified me that they released a cococ2d programming book. Here&#8217;s their press announcement: &#8220;Packt is pleased to announce Cocos2d for iPhone 0.99 Beginner&#8217;s Guide, a new book which helps in building fun and exciting iPhone games using the cocos2d for iPhone framework. Written by Pablo Ruiz, this book will help programmers make [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2011/01/new-cocos2d-programming-book-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cocos2d for iPhone: Color Depth and Memory Optimizations</title>
		<link>http://www.permadi.com/blog/2010/03/cocos2d-color-depth-and-memory-optimizations/</link>
		<comments>http://www.permadi.com/blog/2010/03/cocos2d-color-depth-and-memory-optimizations/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 08:35:12 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[objective c]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=1794</guid>
		<description><![CDATA[One of the challenges faced when developing applicationf for the iPhone and iPad is the memory limitation.  These devices understandably have much less memory than a computer, so careful memory consumption is essential. cocos2d version introduces several improvements, and one of them is the ability to select the color-depth for sprites.  This is a good [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2010/03/cocos2d-color-depth-and-memory-optimizations/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cocos2d for iPhone Compiling Hint</title>
		<link>http://www.permadi.com/blog/2010/03/cocos2d-compiling-hint/</link>
		<comments>http://www.permadi.com/blog/2010/03/cocos2d-compiling-hint/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 07:39:34 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[objective c]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=1816</guid>
		<description><![CDATA[If you are getting this kind of error when compiling with Cocos2d for iPhone, then see the solution below. Line Location Tool:0: collect2: ld returned 1 exit status Line Location Tool:0: symbol(s) not found Line Location Tool:0: -[Texture2D(PVRTC) initWithPVRTCData:level:bpp:hasAlpha:length:] in Texture2D.o Line Location Tool:0: -[Texture2D initWithData:pixelFormat:pixelsWide:pixelsHigh:contentSize:] in Texture2D.o Line Location Tool:0: -[EAGLView _createSurface] in EAGLView.o [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2010/03/cocos2d-compiling-hint/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cocos2d for iPhone: Migrating 0.71 to 0.73</title>
		<link>http://www.permadi.com/blog/2010/03/cocos2d-for-iphone-migrating-0-71-to-0-73/</link>
		<comments>http://www.permadi.com/blog/2010/03/cocos2d-for-iphone-migrating-0-71-to-0-73/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 06:57:13 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[objective c]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=1840</guid>
		<description><![CDATA[Here are some issues that may happen when upgrading from Cocos2d version 0.71 to 073 (make sure to back-up your project before making changes as these are based on experience and may not work for you): The screen might turn blank (depending on how you configure your application). Possible solution: Remove MainWindow.xib from the project. [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2010/03/cocos2d-for-iphone-migrating-0-71-to-0-73/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cocos2d for iPhone: Color Depth Examples</title>
		<link>http://www.permadi.com/blog/2010/03/cocos2d-for-iphone-color-depth-examples/</link>
		<comments>http://www.permadi.com/blog/2010/03/cocos2d-for-iphone-color-depth-examples/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 04:36:38 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=1853</guid>
		<description><![CDATA[This is some examples for the topic discussed in http://permadi.com/blog/2010/03/cocos2d-color-depth-and-memory-optimizations/ kTexture2DPixelFormat_RGBA4444 Notice the severe banding. kTexture2DPixelFormat_RGBA8888 kTexture2DPixelFormat_RGBA4444 kTexture2DPixelFormat_RGBA8888 kTexture2DPixelFormat_RGBA4444 kTexture2DPixelFormat_RGBA8888 Related Posts From Permadi.com:Cocos2d for iPhone: Color Depth and Memory OptimizationsFlash Effects: Evaporate and Motion BlurCocos2d: Bouncing Ball ExampleGetting Started With Android Development Using EclipseGallery Of Some Android Home Screen ReplacementsFlash Gaming Summit 2010]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2010/03/cocos2d-for-iphone-color-depth-examples/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Getting XCode and iPhone SDK 3</title>
		<link>http://www.permadi.com/blog/2010/02/getting-xcode-and-iphone-sdk-3/</link>
		<comments>http://www.permadi.com/blog/2010/02/getting-xcode-and-iphone-sdk-3/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 05:19:14 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=1452</guid>
		<description><![CDATA[There have been some questions about whether you need to be a paid developer to get the SDK. The answer is no, at least at the time I wrote this, there&#8217;s still a non-fee option to register.  Refere to this post, http://permadi.com/blog/?p=17, for more information. Note: Registering as a Free Developer enables you to download [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2010/02/getting-xcode-and-iphone-sdk-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Xcode Tips</title>
		<link>http://www.permadi.com/blog/2009/06/xcode-tips/</link>
		<comments>http://www.permadi.com/blog/2009/06/xcode-tips/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 06:42:11 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=1340</guid>
		<description><![CDATA[More tips can be found in this other post: http://www.permadi.com/blog/2009/05/apple-xcode-shortcuts-and-tips/. Creating Classes Diagram There's a handy feature to create class diagrams in Xcode, using Class Model feature.  To create a diagram for the whole project, select the project name in the Group &#38; Files panel. Then select Menu-&#62;Design-&#62;Quick Model-&#62;Class Model.  You will be asked to [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2009/06/xcode-tips/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>iPhone SDK: Saving User Preferences With Settings Bundle</title>
		<link>http://www.permadi.com/blog/2009/06/iphone-sdk-saving-user-preferences-using-setting-bundle/</link>
		<comments>http://www.permadi.com/blog/2009/06/iphone-sdk-saving-user-preferences-using-setting-bundle/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 03:48:27 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[HTML]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[objective c]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=1307</guid>
		<description><![CDATA[Using iPhone SDK 2.1. Background User Preferences are data and settings that are saved by your application.  The iPhone OS has a mechanism that enables an application to "associate" its settings with the default iPhone user interface.  You can access applications settings by selecting the Settings icon in the main iPhone screen.  Try it and [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2009/06/iphone-sdk-saving-user-preferences-using-setting-bundle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apple Xcode Shortcuts And Tips</title>
		<link>http://www.permadi.com/blog/2009/05/apple-xcode-shortcuts-and-tips/</link>
		<comments>http://www.permadi.com/blog/2009/05/apple-xcode-shortcuts-and-tips/#comments</comments>
		<pubDate>Wed, 13 May 2009 07:43:36 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[objective c]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=1006</guid>
		<description><![CDATA[Having good references could save programmers a lot of time, so as a newcomer to Xcode, I want to share these tips.  Note: I am using Xcode 3.1.2 Searching SDK/API on The Developer Documentation You can search the documentation using the search field on the right side project windows (see picture below), not the search [...]]]></description>
		<wfw:commentRss>http://www.permadi.com/blog/2009/05/apple-xcode-shortcuts-and-tips/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
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