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BIBLIOGRAPHY

  • Abrash, Michael. Zen of Graphics Programming. Scotsdale, AZ: The Coriolis Group, 1995.
  • Anderson, Greg, et al. More Tricks of the Game Programming Gurus. Indianapolis, Sams Publishing, 1995.
  • Finegan, James. "Implementing Games for Windows." Dr. Dobbs Sourcebook 239 (1995): 42-47.
  • Foley, James D.,et al. Computer Graphics: Principles and Practice. 2nd ed. New York: Addison Wesley, 1995.
  • Hecker, Chris. "Changing the Rules for Transparent BLTs." Game Developer Feb./Mar. 1995: 12-22.
  • LaMothe, Andre. Black Art of 3D Game Programming . Corte Madera, CA: Waite Group Press, 1995.
  • LaMothe, Andre, et al. Tricks of the Game Programming Gurus. Indianapolis, Sams Publishing, 1994.
  • Lampton, Christopher. Garden of Imaginations. Corte Madera, CA: Waite Group Press, 1994.
  • Lyons, Eric R. Black Art of Windows Game Programming. Corte Madera, CA: Waite Group Press, 1994.
  • Myers, Lary L. Amazing 3-D Games Adventure Set. Scotsdale, AZ: The Coriolis Group, 1995.
  • Perry, Paul. Multimedia Developer's Guide. Indianapolis, Sams Publishing, 1994.
  • Walnum, Clayton. Dungeons of Discovery. Indianapolis: Que, 1995.

NOTES

This document is adapted from a paper written by F. Permadi for a graduate course. The instructor of the class was Professor J.P. Abello. (1996)

THANKS TO

J.P. Abello
Susanto Kolim
Garrett Girod
Doug Ierardi

NOTICE AND DISCLAIMER

 

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